After seeing Buckminster Fuller’s Dymaxion World Map, a projection of the earth on a flattened icosahedron, we began working on the idea of using computer technology to transfer the details of our physical bodies onto two-dimensional surfaces. Representing three-dimensional objects on two-dimension surfaces has been a concern for artists through the centuries and the concept of simultaneity, where all views of an object are experienced at once was a major theme of the Cubists and Futurists. We conceived selfportrait.map to explore this in a contemporary way using new digital imaging tools.
The earliest map projections were produced by first visually and later mathematically
projecting three-dimensional details onto two-dimensional surfaces and
with the advent of computers ever more complex objects could be electronically
recorded and transformed. As artists accustomed to working with physical
materials like clay, stone or steel we considered the manipulation of
three-dimensional forms in virtual space, like map projections, as a
non-traditional extension of the sculptural process.
selfportrait.map looks at the digital reordering of three-dimensional
forms through a reshaping of the digitized body and offers an alternate
way of
representing the human figure by remapping its surface onto a set of
simple shapes. The
fragility and tenuous nature of our existence is a reoccurring theme
in our work and, in the process of unfolding the scans, the computer
generated
a complex
network of jagged seams and torn edges. Although stitching utilities
exist that allow the projections to be
repaired, we considered the holes and gaps to be evocative of both the
landmasses of maps and the vulnerability of life.